In short: RPG Numerology reads compatibility mainly as life-path (present number) pairs. Think of the 12 types as a party lineup—who stands front, who supports from behind—and the “good / careful” feeling becomes clearer. Use the checker above to see both types and a rank right away.

Whether it’s a partner, friend, or coworker, birthdays reveal types—and plenty of people then worry “are we a bad match?” This guide lists a 12-type chart plus smooth patterns and friction patterns.

Don’t know your types yet? Free birthday diagnosis or the Japanese life path calculation guide.
No.1 Hero 1

Hero

Vanguard

No.5 Adventurer 5

Adventurer

Flank

No.6 Cleric 6

Cleric

Support

No.11 Mage 11

Mage

Magic

What does numerology compatibility look at?

In RPG Numerology, the default lens is life path (present number) × life path.

Lens How to use it
Life path number Main axis—maps to the 12 RPG types
Reduced number On the chart, 11=2, 22=4, 33=6 (same row)
Birthday Number (past) Read alongside if Life Path alone feels off (when it doesn’t fit)

Treat the chart as a tendency map—not “△ means break up,” but “here’s where friction often shows.”

12-type quick chart (find your No.)

◎ lists match the “friendly types” on each character page.

Master Numbers: for compatibility rows, treat 11=2, 22=4, 33=6. If you’re 11, read the Spellblade (2) row; 22 → Knight (4); 33 → Cleric (6).
Your No. Type Great match ◎ Needs care △
1 Hero 1 · 5 · 7 · 8 4 · 6
2 / 11 Spellblade / Mage 2 · 4 · 8 (11 same) 5 · 7
3 Jester 3 · 6 · 9 4 · 7 · 8
4 / 22 Knight / Prince 2 · 4 · 8 (22 same) 1 · 3 · 5 · 9
5 Adventurer 1 · 5 · 7 · 8 2 · 4 · 6
6 / 33 Cleric / Sage 3 · 6 · 9 (33 same) 1 · 5 · 7
7 Monk 1 · 5 · 7 2 · 3 · 6 · 8 · 9
8 General 1 · 2 · 4 · 5 · 8 3 · 7 · 9
9 Elder 3 · 6 · 9 4 · 7 · 8

What the symbols mean

No.1 Hero 1

Hero

No.2 Spellblade 2

Spellblade

Same row as 11

No.3 Jester 3

Jester

No.4 Knight 4

Knight

Same row as 22

No.5 Adventurer 5

Adventurer

No.6 Cleric 6

Cleric

Same row as 33

No.7 Monk 7

Monk

No.8 General 8

General

No.9 Elder 9

Elder

No.11 Mage 11

Mage

= row 2

No.22 Prince 22

Prince

= row 4

No.33 Sage 33

Sage

= row 6

Great-match patterns—as party comps

1 × 5 (Hero × Adventurer)—front-line duo

No.1 Hero decisiveness meets No.5 Adventurer flexibility. Both love motion, so love and work share a strong “let’s enter a new field together” charge. Add General (8) for an execution trio.

No.1 Hero 1

Hero

Vanguard · decisions

No.5 Adventurer 5

Adventurer

Flank · flexibility

No.8 General 8

General

Trio boost

3 × 6 × 9 (Jester · Cleric · Elder)—healing harmony

Jester, Cleric, and Elder are mutual ◎—expression, care, and ideals stack into comfort and spiritual closeness. Sage (33) sits on the same row as 6.

No.3 Jester 3

Jester

Expression

No.6 Cleric 6

Cleric

Care

No.9 Elder 9

Elder

Ideals

No.33 Sage 33

Sage

Same row as 6

2 × 4 × 8 (Spellblade · Knight · General)—steady support + command

Spellblade empathy, Knight planning, and General execution. Mage (11=2) and Prince (22=4) share those rows. Clear supporter vs director roles.

No.2 Spellblade 2

Spellblade

Empathy

No.11 Mage 11

Mage

Same row as 2

No.4 Knight 4

Knight

Plans

No.22 Prince 22

Prince

Same row as 4

No.8 General 8

General

Execution

1 × 7 (Hero × Monk)—different weapons, same core

Different vibes, still friendly: outward drive (1 · 5) and inward inquiry (7) attract as missing pieces for each other.

No.1 Hero 1

Hero

Outward action

No.7 Monk 7

Monk

Inquiry

2/11 × 4/22—empathy meets stability

Spellblade/Mage feeling with Knight/Prince steadiness—type pages often call this a bond that grows when you honor each other’s strengths.

No.2 Spellblade 2

Spellblade

No.11 Mage 11

Mage

No.4 Knight 4

Knight

No.22 Prince 22

Prince

Confirm both types with a free check

Pairs that need more care (how to read “bad” matches)

People search “bad numerology compatibility,” but here △ is closer to a harder quest difficulty. Same reduction rules: 11=2, 22=4, 33=6.

Pair Friction Tip
4/22 × 5 (Knight/Prince × Adventurer) Stability vs freedom Frame the schedule; leave the middle free
1 × 6/33 (Hero × Cleric/Sage) Independence vs service Respect Hero decisions; check Cleric/Sage feelings often
1 × 4/22 (Hero × Knight/Prince) Speed vs caution Name “feeling rushed”; decide steps together
3 × 7 (Jester × Monk) Social time vs alone time Set contact rules and solo windows early
2/11 × 5 (Spellblade/Mage × Adventurer) Sensitivity vs lightness Keep promises; speak needs out loud
2/11 × 7 (Spellblade/Mage × Monk) Emotion vs distance Don’t read silence as coldness; schedule check-ins
Note: 2/11 × 8 is ◎ on the chart—not listed as △—even when personalities differ.

Key point: △ is not a reason to leave. Talking through roles often turns friction into growth.

Master Numbers (11 · 22 · 33)

On the chart, Masters share their reduced rows.

Master Reduced ◎ / △ Chart row
11 Mage 2 Spellblade Same as 2 2 · 4 · 8 / △ 5 · 7
22 Prince 4 Knight Same as 4 2 · 4 · 8 / △ 1 · 3 · 5 · 9
33 Sage 6 Cleric Same as 6 3 · 6 · 9 / △ 1 · 5 · 7

Personality and purpose intensity live on the 11 · 22 · 33 pages—but the “who fits?” entry point is the 2 / 4 / 6 rows above. Sensitive Masters often need to own their own story before optimizing partner choice.

No.11 Mage 11

Mage

→ 2

No.22 Prince 22

Prince

→ 4

No.33 Sage 33

Sage

→ 6

How RPG Numerology reads pairs

FAQ

If we get a “bad” match, should we break up?

No. △ is a friction tendency—not destiny. Use it as a relationship map, not a future decree.

How do 11/2, 22/4, and 33/6 work?

Compatibility matches the reduced row. 11 → row 2, 22 → row 4, 33 → row 6. Master-specific personality lives on each type page.

Are same-type pairs good?

Comfort from similarity, and sometimes stacked weaknesses. Honor strengths and cover gaps.

Does the same chart work for work relationships?

Trends are similar. In love read “pace”; at work read “role split.”

What if I don’t know their birthday?

If you know the type, the table still helps. Guessing from behavior is entertainment-level only.

Summary

Check your pair now